Inscrit le: 16 Fév 2009, 01:00 Messages: 20 Points d'aide: 0/60
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Window name Input Auteur : rendy1287 Description : Ce Script permet de modifier la fenetre de choix des noms des personnages. Utilisation :Installez le script au desssus de main. Il vous suffit ensuite d'utiliser la commande event "Entrer le nom du héros". Vous modifier l'affichage des options delete, back, next et ok vers les premieres lignes en modifiant les constantes respectives : Del, Back, Next et Ok. Edit_Window et Input_Window correspondent aux nom des windowskin des fenetres. Script :- Code: Tout sélectionner
#============================================================================== # ** Improved Window_NameInput v1.0 # Created by rendy1287 [rendy1287@gmail.com] a.k.a Keiyh Aruya # 20 January 2009 # Featured: # - New characters # - Modified three button to delete character, go to next, go to back # Next feature: # - Add japanese characters (if your font support it) #------------------------------------------------------------------------------ # This window is used to select text characters on the name input screen. #==============================================================================
module Keiyh_Imprvd_SceneName DEL = 'Del' BACK = '<--' NEXT = '-->' OK = 'OK' EDIT_WINDOW = 'Window' # this is the windowskin of edit window INPUT_WINDOW = 'Window' # this is the windowskin of input window end
class Window_NameInput < Window_Base #-------------------------------------------------------------------------- # * Text Character Table #-------------------------------------------------------------------------- ENGLISH = [ 'A','B','C','D','E', 'a','b','c','d','e', 'F','G','H','I','J', 'f','g','h','i','j', 'K','L','M','N','O', 'k','l','m','n','o', 'P','Q','R','S','T', 'p','q','r','s','t', 'U','V','W','X','Y', 'u','v','w','x','y', 'Z',' ',' ',' ',' ', 'z',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', '1','2','3','4','5', ' ',' ',' ',' ',' ', '6','7','8','9','0', ' ', Keiyh_Imprvd_SceneName::DEL,Keiyh_Imprvd_SceneName::BACK, Keiyh_Imprvd_SceneName::NEXT,Keiyh_Imprvd_SceneName::OK]
# sorry if i put these characters randomly, not alphabetically GREEK = [ '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?',' ', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?',' ', '?','?','?','?','?', ' ', Keiyh_Imprvd_SceneName::DEL,Keiyh_Imprvd_SceneName::BACK, Keiyh_Imprvd_SceneName::NEXT,Keiyh_Imprvd_SceneName::OK] CYRILLIC= [ '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?',' ',' ', '?','?','?','?','?', '?','?','?',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ', Keiyh_Imprvd_SceneName::DEL,Keiyh_Imprvd_SceneName::BACK, Keiyh_Imprvd_SceneName::NEXT,Keiyh_Imprvd_SceneName::OK] SYMBOL = [ '!','"','#','$','%', '&',"'",'(',')','*', '+',',','-','.','/', ':',';','<','=','>', '?','@','[','\',']', '^','_','`','{','}', '|','~','¡','¢','£', '¤','¥','¦','§','©', 'ª','«','»','®','°', '±','¹','²','³','?', 'µ','¶','º','½','¼', '?','¾','?','?','?', '¿','×','÷','?','–', '—','‘','’','‚','“', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ', Keiyh_Imprvd_SceneName::DEL,Keiyh_Imprvd_SceneName::BACK, Keiyh_Imprvd_SceneName::NEXT,Keiyh_Imprvd_SceneName::OK] SYMBOL2 = [ '”','„','†','‡','•', '…','‰','‹','›','?', '€','?','?','?','™', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?','?','?','?', '?','?',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ',' ',' ',' ',' ', ' ', Keiyh_Imprvd_SceneName::DEL,Keiyh_Imprvd_SceneName::BACK, Keiyh_Imprvd_SceneName::NEXT,Keiyh_Imprvd_SceneName::OK] TABLE = [ENGLISH, GREEK, CYRILLIC, SYMBOL, SYMBOL2] #-------------------------------------------------------------------------- # * Text Character Acquisition #-------------------------------------------------------------------------- def character if @index < 86 return TABLE[@mode][@index] else return "" end end #-------------------------------------------------------------------------- # * Determine Cursor Position: Delete #-------------------------------------------------------------------------- def is_delete return (@index == 86) end #-------------------------------------------------------------------------- # * Determine Cursor Position: Mode Switch (BACK) #-------------------------------------------------------------------------- def is_mode_back #pagedown return (@index == 87) end #-------------------------------------------------------------------------- # * Determine Cursor Position: Mode Switch (NEXT) #-------------------------------------------------------------------------- def is_mode_next #pageup return (@index == 88) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias rendy1287_improved_scenename_update update def update rendy1287_improved_scenename_update if Input.trigger?(Input::C) and is_mode_back cursor_pageup end end end
#============================================================================== # ** Scene_Name #------------------------------------------------------------------------------ # This class performs name input screen processing. #==============================================================================
class Scene_Name < Scene_Base #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- alias rendy1287_improved_scenename_start start def start rendy1287_improved_scenename_start @edit_window.windowskin = Cache.system(Keiyh_Imprvd_SceneName::EDIT_WINDOW) @input_window.windowskin = Cache.system(Keiyh_Imprvd_SceneName::INPUT_WINDOW) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias rendy1287_improved_scenename_update update def update rendy1287_improved_scenename_update if Input.trigger?(Input::C) if @input_window.is_delete if @edit_window.index > 0 Sound.play_cancel @edit_window.back end end end end end
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